![]() With Dead Space 3 slowing morphing into a shell of its former self, Visceral had no choice but to make the best of what it had. Visceral had little say in the matter and had to please Electronic Arts or run the risk of getting the game canceled. To make things worse, EA slashed Dead Space 3's budget. There are 189 Power Nodes required in total but there are only 67. The developers had to scrap most of the game's original narrative while EA demanded features like co-op be implemented into the game. This achievement is awarded for fully upgrading your suit and every weapon in the game. EA didn't believe Visceral's original concept was marketable enough, so it forced the developers to change its entire blueprint. ![]() The plot would be similar to the John Carpenter film The Thing as a team of space marines grow paranoid with their surroundings, eventually turning on each other as the plot unfolds. ![]() It would be slower-paced and incorporate more psychological horror elements into its gameplay. Visceral Games, Dead Space's developer, originally had Dead Space 3 returning to its horror roots. ![]()
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